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[ 15 message(s) ] |
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Disco-Stu aka Pikmin
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Publié: 19 Juil 2002, 18:00 |
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Inscription : 07 Jan 2002, 14:40 Message(s) : 1227 Localisation : Québec Rock City
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Chuck
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Publié: 19 Juil 2002, 18:09 |
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Inscription : 18 Mars 2002, 22:40 Message(s) : 2492 Localisation : Charlesbourg(Québec)
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bah ché po si c'est vrai, mais ca m'impressionne pas!
Je crois que je m'acheterais une GC juste pour jouer à ce jeu-là...mais je ne suis pas tant un joueur compulsif. J'va laisser mon compte en banque se reposer et grossir un p'tit peu. J'ai un PC, XBOX et PS2...ça commence à être pas mal là!
_________________ .: Chuck :. Collaborateur chez HardGamers.com
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Disco-Stu aka Pikmin
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Publié: 19 Juil 2002, 18:11 |
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Inscription : 07 Jan 2002, 14:40 Message(s) : 1227 Localisation : Québec Rock City
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Il y aurait fallu que des clients en colere (parce qu'il ne restait plus de Mario) prennent en otages les quartiers de Nintendo?
Est ce que c'est toi sur ton avatar? 
_________________ Ubisoft Montréal
Animateur Far Cry Xbox
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Chuck
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Publié: 19 Juil 2002, 20:02 |
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Inscription : 18 Mars 2002, 22:40 Message(s) : 2492 Localisation : Charlesbourg(Québec)
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Pikmin a écrit: Est ce que c'est toi sur ton avatar? 
héhéhhé non je suis pas gras à ce point-là. Me rappel pu du nom de l'acteur, mais c'était durant un sketch de Sathurday Night Live qui m'avait marré! Et puis là, j'ai vu quelqu'un sur un forum ayant ca. Facke j'ai sauté dessus!
_________________ .: Chuck :. Collaborateur chez HardGamers.com
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Chuck
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Publié: 19 Juil 2002, 20:07 |
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Inscription : 18 Mars 2002, 22:40 Message(s) : 2492 Localisation : Charlesbourg(Québec)
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DING DING DING You win!
tu sais-tu de quoi il est mort??
_________________ .: Chuck :. Collaborateur chez HardGamers.com
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nWo
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Publié: 19 Juil 2002, 20:14 |
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Inscription : 06 Mars 2002, 14:09 Message(s) : 1007 Localisation : Québec
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Chuck [GXS] a écrit: DING DING DING You win!
tu sais-tu de quoi il est mort??
Va voir le Internet Movie DataBase.Je te donne le lien.
http://www.imdb.com
_________________ Jeu Ps2 joué ces temps-ci: Smackdown Vs Raw 2007 Coup de coeur musical du moment: Hedley - For the nights I can't remember Coup de coeur cinématographique du moment: Batman Forever
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Chuck
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Publié: 19 Juil 2002, 20:18 |
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Inscription : 18 Mars 2002, 22:40 Message(s) : 2492 Localisation : Charlesbourg(Québec)
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Citer: opiate and cocaine intoxication, accidental Citer: Chris joined alcohol and drugs, what became his destiny. He died from an overdose of Cocaine on December 17th, 1997 in his apartment in Chicago and was found dead by his brother.
fait là! je le voyais vraiment pas de même. Tsé je m'attendais à quelque chose dans le genre crise cardiaque ou autre problème de coeur...(yétait quand même pas maigre...)
_________________ .: Chuck :. Collaborateur chez HardGamers.com
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nWo
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Publié: 19 Juil 2002, 20:36 |
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Inscription : 06 Mars 2002, 14:09 Message(s) : 1007 Localisation : Québec
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Tu as pensé comme moi!
Je n'aurais jamais pensé qu'il prenait de la drogue!
_________________ Jeu Ps2 joué ces temps-ci: Smackdown Vs Raw 2007 Coup de coeur musical du moment: Hedley - For the nights I can't remember Coup de coeur cinématographique du moment: Batman Forever
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NeverHooD
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Publié: 19 Juil 2002, 21:02 |
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Inscription : 17 Jan 2002, 16:52 Message(s) : 1163 Localisation : Québec/Charlebourg
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Lol moi sa me fait rire du monde comme sa....Qui dorme 2 semaine devant la porte du magasin de jeux pour l'avoir le premier.
Pis moi je dit qui faut attendre 1 semaine avant d'acheter un jeux car tu peut etre dessus par celui-ci. Ceux qui ont acheter Mario Sunshine soit qui vont etre vraiment content ou soit complètement decu
entoka c'est mon opinion
Salut
_________________ Cinéaste
___________________
Powerbook G4 1.8 15'
1 gig ram
Radeon 9700 pro
80 gig hd
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Disco-Stu aka Pikmin
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Publié: 20 Juil 2002, 16:21 |
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Inscription : 07 Jan 2002, 14:40 Message(s) : 1227 Localisation : Québec Rock City
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L'impression de chez IGN sur l'import
July 20, 2002 - Nearly a year after launching to Japan, Nintendo's purple (or black or orange, as the case may be) next-generation system at last gets a game starring a plumber... err, at least one that doesn't take place in a mansion and doesn't involve sucking. Mario Sunshine involves the exact opposite of sucking -- squirting, and this turns out to make for one darn fine game.
As of this article, we're 10 shines and about three hours into the game, and enjoying every minute of it. The first thing we learned having played through a mere few minutes is that you shouldn't judge a Nintendo game based off a demo from a trade show. While the E3 and World Hobby Fair demos of Mario Sunshine suggested an enjoyable game, you really need to play from the beginning in order to fully appreciate the amount of work has been put into the title. Everything, from the refined control to the unmatched level design and pacing reek of the same quality that made Mario 64 such a classic some six years ago.
Things start off with a Dolby Surround logo, followed by an intro in which we see Mario, Peach and Grandpa Toad en route to a vacation on the resort island of Dolphic Isle. As you probably know by now, this particular island has been covered in a paint like substance, and for various reasons (explained in the intro), Mario ends up being the chief suspect and is sentenced to clean the island of all the goo. We learn of all this through pre-rendered CG footage featuring English voice acting; that's right, Nintendo went ahead and recording English voiceovers for all the characters, forcing Japanese gamers to view subtitles. You can judge the voices for yourself in the sample video below -- that is, for all the characters except Mario, as the hero has (perhaps intentionally) yet to utter a word.
As with Mario 64, Mario Sunshine consists of a hub world which allows for access to various levels of play (there seem to be 7 or 8 of these), each of which is large and has a number of tasks to accomplish. This time around, instead of a castle and surroundings, the hub world takes the form of Dolphic Town, on the south-eastern edge of Dolphic Island. As you play, new areas of Dolphic Town become covered in mud, and by cleaning these areas, you gain access to the new levels. The levels are actually separate areas of the same island, and if you manage to access higher ground, you can see through from one level to the next (although invisible walls prevent you from actually running between the levels).
Ten shines have given us access to three levels, all of which have been seen in some form or another through previous demos. Strangely, it seems that the first goal in each level is to locate and defeat a boss of some form. Later goals include reaching difficult to access areas, all the way to Wave Race-style racing sequences atop a squid to platforming sequences involving moving blocks and stars. Goals such as collecting 100 gold coins and 10 each of red and blue coins, seem to be standard across all the levels.
Don't take this to mean that Mario Sunshine is breaks down to simple collection somewhere down the road. There's a rewarding feeling when collecting the coins due to the way they're placed in the levels; its more charm than tedium. You also won't find yourself overwhelmed despite the obviously free-roaming nature of the worlds; Nintendo has placed arrowed signs guiding you at ever step (even if you don't understand Japanese, it seems that you'll be able to play the game), and the insane view distance, which keeps tiny coins perfectly visible from all the way across the world, helps keep your navigation straight.
Similar to what we felt with Mario 64 years ago, we can't stop playing Mario Sunshine. Classic Nintendo pacing is built into this title, rewarding players quickly with new levels and items, and as with previous Nintendo games, you'll find yourself going back to previous levels once you've obtained the new items. We're already doing just that having obtained a new rocket-form of the water pack; perhaps one of the multi-colored Yoshi's available down the way will make us do it once again. There's obviously a lot to the game, much more than we can convey having played for just three hours. It's already obvious, though, that the Mario franchise has yet another winning entry.
_________________ Ubisoft Montréal
Animateur Far Cry Xbox
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Chuck
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Publié: 20 Juil 2002, 16:53 |
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Inscription : 18 Mars 2002, 22:40 Message(s) : 2492 Localisation : Charlesbourg(Québec)
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Nick Dion a écrit: Sa reste Mario et je trouve que c'est du déja vu. Mario sur NES, Mario sur SNES, Mario sur NIN64 et Mario sur NGC. Je trouve que sa sent le réchauffer ! Faut croire que c'est la marque de commerce de Nintendo 
et oui...et sont pas à vieil d'arreter, ca fonctionne bien leur affaire! 
_________________ .: Chuck :. Collaborateur chez HardGamers.com
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