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MessagePublié: 16 Oct 2003, 08:04 
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Inside the Park Baseball

Here are the first official screenshots of Inside the Park Baseball, a new approach to sports gaming. The game will combine traditional role-playing elements with a great baseball simulation engine, the same one used in our award-winning Out of the Park Baseball. This combination is guaranteed to create an incredibly enjoyable game while presenting you with the challenge of guiding your character from the amateur draft to a possible Hall of Fame baseball career.
The set of screenshots included in this newsletter is taken from the character creation module, the initial step when you begin your career as a baseball player. Character creation is one of the most important parts of Inside the Park Baseball. How you shape your character at the beginning of the game will dramatically affect the evolution of your fantasy world. Even the smallest adjustment to a single rating can cause two otherwise similar players to proceed down very different career paths.
Note that while most players will want to create their character from scratch, you will also be able to load some of ITP's pre-made player templates, or, import other users' player templates from the Internet.


Create Character Screen:
Step one in creating your character requires you to enter your personal data, select your desired player type (hitter or pitcher) along with a difficulty level and determine at which point you wish to start your career (college or highschool player). Depending on the difficulty level, you spend a certain amount of role-playing points and skill points to shape your on-screen persona. RPG points can be distributed to the following RPG attributes:

Strength - Indicates your character's basic physical power. This ability is generally important for all ballplayers, but is especially important for power hitters and power pitchers, and a bit less so for finesse pitchers and utility players.
Intelligence - Determines how well and how quickly your character learns and reasons. Players with high intelligence ratings improve faster in the mental aspects of the game, and have a better learning success rate when reading books that contain valuable lessons. This trait is more important for pitchers than for slugging first basemen, though it can be a benefit to all, of course.
Dexterity - Measures hand-eye coordination, agility, reflexes, and balance. This ability is particularly important for pitchers, and "skill" position players (shortstop, centerfield, etc.). Players with high dexterity values are viewed as graceful, gifted athletes, capable of making sensational plays in the field.
Constitution - This rating reflects your character's health and stamina. Players with high constitution ratings can perform at peak levels without fatiguing as much as lower rated players. Constitution also affect's the player's ability to avoid injuries.
Charisma - Measures your character's force of personality, persuasiveness, personal magnetism, ability to lead and physical attractiveness. Players with high charisma will benefit during contract negotiations, will likely receive more playing time over similarly skilled (but less charismatic) players.
Luck - Making it as a ballplayer requires a little bit of good fortune. Sometimes, it pays to be in the right place at the right time.
Once you finished the first step, it's time to move to the second one and spend some skill points.


Skill Potential:
Skill points are determined by your choice of the difficulty level at which you choose to play. When you chose 'Easy' difficulty, you'll be allotted 110 points to spend at a 'Normal' setting, 90 points are available for distribution; and at a 'Hard' difficulty setting, you'll have just 70 points with which to play. The categories in which you spend those skill points will differ, depending upon whether you're working on a hitter or pitcher. Here is an example of how skill points might be distributed for a hitter in normal mode and a pitcher in hard mode.

For hitters, skill categories consist of contact hitting, homerun power, gap power, eye/patience, defensive skills, running speed and stealing bases ability. Pitchers can allocate skill points to control, stuff, velocity, poise, stamina, defense, hitting and a variety of pitches.
How many skill points you are allowed to allocate to a certain category is influenced by your RPG abilities. For example, you cannot have a high homerun power rating when you have no strength. Pitching stamina is directly related to your Constitution Rating when determining how much this particular category can be improved. Furthermore, without a certain level of intelligence you cannot expect to learn more than two pitches, or have a great base stealing rating as a hitter.


Inventory:
Once you have allocated your skill points, the next step is to equip your character with the useful baseball items. ITP features over 300 different items, including bats, batting gloves, gloves, shoes and instructional books. All items with the exception of books immediately boost your skills when used. Some items have disadvantages though; for example bats that increase your power but take away from your ability to make contact. It will be up to you to determine the give and take value of each item prior to making your choices.

Books, as mentioned, are more important for pitchers than for hitters. With books you can learn more pitches, increase your current control or stuff, or simply learn how to read the hitters weaknesses better, resulting in a better poise rating. However, not every book you purchase and read is guaranteed to give you a boost in ratings. This depends on your intelligence and luck, as well as the existing overall ratings. On rare occasions and if you're lucky, you may find a book that increases your hitting skills as well, like the famous book "The Art of Hitting".
Great items don't come cheaply though, regardless of what position you play, so think before you spend your hard earned money on a bat in the sports store or on bBay.
More information on the game, as well as additional screenshots, will be provided when the game nears completion. ITP will be released at the end of 2003 (or earlier) for a price of $19.95!

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Il sera dur d'être fidèle
Ce mois-ci les filles sont si belles
D'ailleurs je ne le serai pas
Alors pourquoi s'casser la tête
La vie est une grande fête


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MessagePublié: 16 Oct 2003, 08:44 
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un peu plus d'information

Citer:
Here some info:

The main screen of the game will be a virtual town... you will be able to enter the following buildings:

- Your home: See stats, awards, ratings, your diary, personal info, messages and phone calls (for example when you're being traded or released etc.). This is also the place to check out the price of your rookie card once you got to the Majors.

- The Ballpark: Here you set your game strategies and choose the equipment that you use in the games. You can also take extra rounds of batting, pitching or fielding practice.

- The Sports Shop: This is the place where you buy your baseball equipment, like bats, shoes, glove. Also, books for pitchers can be purchased here (things like "The Art of the Splitter").

- The Gym: Here you schedule your weekly workout plan, which influences your ratings and attributes. But don't overwork yourself, our your fitness will suffer, and ijuries are more likely.

- The Internet Cafe: Here you can look at all the stats from the leagues, and also buy stuff on bBay.

- The Bar: Frustrated about an 0 for 5 night? Get a drink, and if you're lucky you meet your future wife there. But beware, too much Beer and the next 0 for 5 game is a sure thing.

OK, now to the ratings:

Batters have 4 basic ratings:
- Contact, Gap Power, Homerun Power and Eye.
Also, you have ratings for defense and speed.

Pitchers have:
- Stuff, Control, Poise and Velocity
Also, you can choose more pitches while creating your character. The more pitches the better the chance that your stuff rating grows faster over time. Endurance is another rating.

When creating a character, you get a certain amount of points depending on the difficulty level. Each extra level of a rating category costs a fixed amount of points. For example, homerun power does cost 4 points, gap power just 2 points. Also, for batters the position does cost points, shortstop more than outfield.

When spending on the ratings, you put together your talent level of that certain rating. The levels are on a scale of 1 - 10. In the game the actual ratings are on a scale of 1 - 100.

Once you did that, you can choose wether you're drafted out of college or out of highschool. College will give you higher initial ratings, but less time to develop. Highschool the the opposite, lower intial ratings but more time.

Now you may ask, how do I improve my ratings? These are the most important things:
- Workout
- Experience
- New equipment

The upper level of your development in an area was chosen in the character creation, but they may change due to injury or great workout/performance.

OK, let's get to the equipment. This is a part of the game that some may call unrealistic, but this is not supposed to be a hardcore realistic player career sim, but rather a fun game with traditional role playing elements.

Batters can buy:
Shoes - Influence speed and defense
Gloves - Influence defense
Batting gloves - Influence the batting ratings (Contact, Homerun Power, Gap Power)
Bats - Same as batting gloves, but to a higher degree. They may also enhace one area like contact, but decrease another like power.
Books - Enhances Eye and Defense (Book like "The Art of the Walk, Part 2")
You can carry up to two bats, and one each of the other equipment. Books are gone once you read them.

Bats will be the most expensive, and some will require a certain level of ratings before you can use them. An extreme example:
BAT - WONDERBOY
Cost: $12,000,000
Enhances: Power 12 Points, Contact 5 Points
Decreases: Gap - minus 10 Points
Required: Power level of 75+, Contact level of 65+
Special: Increased injury risk

Pitchers can buy everything as well, but bats are not much of a use unless you play in the NL But books become a lot more important. One example:
BOOK - "Controlling the Fastball, Part 5"
Cost: $5,000,000
Enhances: Control 5 Points
Decreases: Velocity mminus 2 Points
Required: Control level of 72+

Comparing to traditional role playing games, the hitter would be a warrior, while the pitcher is the magician. Makes sense?

Goal of the game:
The goal is to make it to the Majors and have a long carer there, in order to increase the value of your rookie card. If you makeit to the Hall of Fame, your card may be worth thousands of dollars... but if you are just a fifth outfielder, it'll be worth not much more than toilet paper

I really think you'll like the game. It'll definitely help you through the baseball-less winter


_________________
Il sera dur d'être fidèle
Ce mois-ci les filles sont si belles
D'ailleurs je ne le serai pas
Alors pourquoi s'casser la tête
La vie est une grande fête


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MessagePublié: 16 Oct 2003, 17:34 
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Toujours là!
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Inscription : 17 Jan 2002, 16:52
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Euh pis c'est quoi le rêve dans toute sa?! :roll:

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MessagePublié: 16 Oct 2003, 17:43 
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Être champion du monde au crikette :roll:



Je pense que c'est jouer au baseball


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MessagePublié: 17 Oct 2003, 06:45 
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NeverHooD a écrit:
Euh pis c'est quoi le rêve dans toute sa?! :roll:


le premier RPG de sport

_________________
Il sera dur d'être fidèle
Ce mois-ci les filles sont si belles
D'ailleurs je ne le serai pas
Alors pourquoi s'casser la tête
La vie est une grande fête


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MessagePublié: 17 Oct 2003, 06:46 
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A réponse à tout!
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Inscription : 10 Mars 2003, 09:59
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a vrai dire, pas le premier, mais un des premier... et c'est fait par la même gang que OOTP , donc ca va être vraiment bien fait

_________________
Il sera dur d'être fidèle
Ce mois-ci les filles sont si belles
D'ailleurs je ne le serai pas
Alors pourquoi s'casser la tête
La vie est une grande fête


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