Voici le review du site:
http://www.gamers.com
-E3 2002:The Metroid Fusion show floor demo can be played to completion in a jiffy, but it ends with a real noggin scratcher: The newly designed Samus busts into a lab and comes face to face with--whozzat?--the old Samus, clad in her orange armor. No, I'm not sure why the game packs two Samuses yet, but I ain't complaining.
One thing I can tell you with full Scout's honor, however, is that Metroid Fusion plays like classic Metroid.
The demo sends you to investigate a research lab that's been befouled with alien life forms and toxic gases. The early part of the labrynthine level had me firing missiles to blast alien goo off air ducts to help filter out the nasty gas. Then I fought a mini-boss--an armored whirling monster that curls into a ball and tries to run you down. Once I beat him, I got Samus' rolling-ball ability and was able to slip into previously inaccessible crevices.
Sounds like the same old stuff, no? But lots of little new tweaks to the classic Metroid formula popped up as I played. For starters, killing monsters unleashes power-ups--extra missiles, health, etc.--that now zip around the screen until you catch 'em (shooting the willy-nilly power-ups freezes them for a sec, making them easier to catch). Samus (or whoever it is in that armor) can also now grab onto ledges and clamber hand-over-hand along some parts of the ceiling.
Unfortunately, none of Samus other weapons were available in the demo, but what's here is more than enough to get me jazzed for the game's realease--simultneously I might add--alongside Metroid Prime this November. After all, I can't wait to get to the bottom of this twin-Samuses mystery.