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MessagePublié: 14 Sep 2002, 14:10 
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kameo sur x-box ? je pense que ca se vendra pas tres bien, c'est pas le genre de jeu x-boxeu... En tk, y en a qui disent que nintendo aurait sacrifié rare pour pouvoir acquérir plus d'éditeur tiers... ( svp,svp,svp !!! )


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MessagePublié: 14 Sep 2002, 14:20 
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Sur le site RareNet.com, ils ont réussit à recueillir les impressions de quelques employés sur la vente :

"Rare: Off the Record
Dan's been scrambling all day trying to get ahold of our friends at Rare, a task not made any easier by the Rare's monitoring of employee email and the eight hour time difference between us and Twycross. We were trying to hold off as long as possible to bring you the hottest, freshest, tastiest and most filling news possible. And I think we've got it. In a RareNet exclusive, we tell you what's going on inside Rare, with quotes from Rare employees. We regret that we cannot bring you their names at this time. Legal agreements and the general atmosphere of secrecy, both at Rare and surrounding this deal, mean that any names we name are probably going to lose their place at teat of the Microsoft cashcow. If you get what I'm saying. And I think you do. We look forward to the day when we can tell the whole story.

There's a lot of resentment and even a sense of betrayal among some. A lot of work, development tools and hardware are useless now to Rare. Certainly the material loss is no longer a concern, but losing the last three years of development work is frustrating a lot of people there. Remember, Rare was the first outside develop to get dev kits for the Gamecube; they'd been gearing up for this console for a long time.

But that's enough out of me. What does Rare have to say? The following are the results of email correspondence and phone calls over the last few days.

"Well, to be honest, you could say I'm pretty bloody put about by the whole damn thing. You know, a few of us knew something was coming for quite a while but still; you learn the ins and outs of a certain system, it's quite technical, and then you suddenly thrust onto a new one, with a half-finished game in your hand. Not my idea of fun, personally."

"Well we're not really supposed to talk about it yet - if ever....but the short of it is that there is an extremely gray area. It's not straight forward yet. Nintendo is trying to keep most of the copyrights. In my opinion that's @#%$, because we made the games. That's not how it works though. Shame for Diddy and those games though. Won't quite be the same, you know?" "I'd probably get in a bit of trouble around here for saying this but I don't really mind. Sure it'll be a pain in the arse to make the switch, but I've been here for 10 years now. Change is always good. Maybe even for RareNet! ha. ha."

"If bloody Birmingham City can draw Liverpool anything is possible!!"

"From what I have been reading on your site and others, a lot of people seem to think we were obliged to Nintendo and vice versa. Honestly, its fun to read some of the things... dissenters they all yell! It's all business mate, and I can tell you that while a good half of the guys here are a bit upset, just as many look forward to working with the new system. Nothing will change with the quality. I do feel a bit bad for anyone who bought the nintendo box though."

"I'm glad to be out, really. I wish them all the best but I really enjoy programming for the 'cube."

There you have it. We do not claim that these comments are representative of Rare as a whole; they only indicate the thoughts and feelings of the half-dozen employees we happened to speak with. However, it seems that a significant chunk of the company is decidedly miffed, and to be sure, some are leaving the employ of Rare. But just as many are ready to meet the challenges of Xbox development, and endow it with their world-reknown quality."



Encore sur RareNet.com, l'article très inquétant qui parle de Kameo Elements Of Power :

"A trusted old friend from back in the day wrote me this morning and gave me a rather intriguing piece of news. Kameo, Rare's next big release following Star Fox Adventures is running on Xbox hardware, and has been for quite some time. This qualifies as a 'rumor' until Rare officially goes on record, but there is little doubt to the validity of this news.

According to him, Kameo has been running on the Xbox for at least the last four months, which coincides nicely with when the whispers of multiplatform development became a full roar.

Now, this may not mean anything except that Rare writes pleasingly portable code, and maybe they were playing around with their Xbox dev kits. However, you would think that they'd be spending their precious time readying the game for the Gamecube... In other words, should this sale go through, it looks like we'll definitely see Kameo on the Xbox, much sooner rather than later.

Also mentioned were some difficulties Rare in sorting out intellectual property ownership. Apparently it's a big mess, with Nintendo looking to, or actually retaining control over many of Rare's franchises. We're working to bring you more details, since the situation is hazy for everyone involved, but for now, we'll speculate that the reason Microsoft is allegedly paying so much is to buy licenses and intellectual properties outright from Nintendo. I mean, Rare's building is nice, but not THAT nice. Half a billion can buy you a lot of programmers in today's wintry economic climate, and we can't help but to think Microsoft is paying for something more. Afterall, with DK clearly out of the question, what is Rare without Joanna, Conker, and Banjo?

As this story goes to print, we're contacting another of our sources who has more of a legal leaning within the company. With any luck we'll be back tomorrow with more."


Mais peut-être que Zoonami va faire Perfect Dark Zero pour le Cube, qui sait?

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MessagePublié: 18 Sep 2002, 12:36 
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Pour continuer d'en parler, allez là: http://forum.micro.info/viewtopic.php?p=122607.

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